优化了更新英雄列表时的游戏界面;
关卡设计 - Level Design
Academy 1: [Fixed] Creatures have no collision with gate`s towers after warfare unit hit`s them on combat map
学院1:军备单位对生物造成攻击后,生物无法与城门的箭塔发生碰撞;
Academy 3: [Fixed]The Water level rises back up if a Saved Game is Loaded after The Flood
学院3:在洪水后载入存档会导致水位复归原位;
Academy 4: [Fixed] Fahada does not retain her level and progress from Map 1, [Fixed] External dwelling ignores area of control
学院4:法哈达没有继承第一关的级别和进度,野外兵营没有受到控制区域的影响;
Dungeon 1: [Fixed] No collision on the edge of the bridge in the underground layer, [Fixed] The "Shadowsteel Refinery" can never be built.
地牢1:在地下地图里,桥的边缘没有碰撞,没法在城里造Shadowsteel Refinery;
Dungeon 2: [Fixed] No collision on the edge of the cliff near Dungeon Fort in the underground layer
地牢2:在地下地图里,地牢要塞附近的悬崖没有碰撞;
Stronghold 1: [Fixed] Wrong portrait is used for Kanoni, [Fixed] Random, non-interactable Stronghold hero standing around,[Fixed] Performing a save/load operation after demolishing the wizard statue will play the dam destruction sound effects, on am_stronghold_map1,[Fixed] Performing two save/load operations will misplace a quest marker and make another one persist after completing the Centaurs quest
据点1:Kanoni的肖像错误,ai英雄会四处闲逛,在毁掉法师雕塑后,进行存档和读档会触发大坝毁灭的音效,进行两次存档和读档会导致任务标记错误,并在完成半人马任务后出现另一个错误;
Sylvan 1: [Fixed] One-eyed rock fort is not visible if the video settings - visual density is kept on low or medium
森林1:如果视频设置里,景物密度设为低或是中,会导致独眼石要塞不可见;
Final Map 2: [Fixed] Hero clips with the `Mass Grave` structure, [Fixed] Artifact can be seen to be levitating in the air near the castle `Barr Abhainn`,[Fixed] Nolwenn`s level and skills are not transferred over from the previous map
终章2:英雄会被Mass Grave建筑夹住,城堡Barr Abhainn附近的神器浮在空中,诺尔温的级别和技能没有继承上一关;
Necropolis 5: [Fixed] Mouse-over tooltip pop-up for "Well of Souls" spills out of the screen on certain points
亡灵5:鼠标放在Well of Souls上,显示出的说明会超出屏幕;
The Story of Solmyr and the Efreet: [Fixed] Multiple artifacts appear to be levitating in the air throughout the map
索梅尔:地图里几个神器会显示浮在空中;
编辑器 - Editor
[Improved] Custom Campaigns