s/l之后,控制区域效果没法正确更新;
[Fixed] The "Soul Reaver" ability is not functional
Soul Reaver技能无效;
[Fixed] The Golden Dragon highlights tiles in a linear pattern as if he will use an ability when hovering the curson on a creature stack
金龙的回合,鼠标指在生物上,会和要使用技能时一样,使周围格子显示出高亮;
[Fixed] Namtaru can attack a second time if you wait after the first shot
娜姆塔茹第一击之后,如果选择等待,可以再次攻击;
[Fixed] Die and idle animations don`t seem to be affected by game speed change
死亡动画和闲置动画没有受到游戏速度调整的影响;
[Fixed] Resource income prediction of the resource bar is increased after save/load
s/l之后,显示的资源收入增加;
[Fixed] Areas of control of closed players are still colored in the underground on map start
地图开始时,关闭的ai的控制区域仍然会显示出颜色;
[Fixed] Warfare Healing Sister and Healing Tent plays healing animation instead of end turn animation
军备单位Healing Sister和Healing Tent回合结束时会播放治疗动画;
[Fixed] Treant Synergy effect is activated on dead creatures
树精共生效果会作用于已经死亡的生物;
[Fixed] Rare crash when having too many particles attached to armies on long playsessions on the adventure map
一个少见的因为长时间游戏导致的在冒险地图上兵种有过多的粒子效果附加导致的游戏崩溃;
[Fixed] Erratic Hero Decal behaviour (disappearing and re-appearing seemingly randomly)
古怪的英雄贴图行为;
[Fixed] Crash with Suzerain ability when a governor with said ability was assigned to a town
一个具有Suzerain技能的英雄被设定成城主时,会导致游戏崩溃;
[Fixed] Gamespeed overriding from savegames
存档会覆盖游戏速度;
[Fixed] Floating adventure objects behaving erratically (disappearing into the ground)
异常的冒险物品漂浮现象;
[Fixed] A crash with battle sites after loading a game and getting defeated there
读档之后,在某个特定地方战败会导致游戏崩溃;
[Fixed] A crash with having a lot of creature growth enhancers built in towns
城里生物太多会导致崩溃;
[Fixed] Minimap update on map start to properly reflect Areas of Control
小地图没有正确反映控制区域;
[Fixed] Random duel armies to give proper random army
随机决斗部队会匹配合适的随机部队;
[Improved] Creature movement stop animation to scale properly with gamespeed
生物移动停止动画调整为与游戏速度一致;
[Improved] Waiting time after moving a creature in combat map to scale with gamespeed
移动生物后等待的时间调整为与游戏速度一致;
[Improved] Hero animation speed scaling with gamespeed in adventure map
英雄动画速度与冒险地图速度设定一致;
[Improved] Idle and die animation speeds to scale better with gamespeed
闲置与死亡动画的速度与游戏速度设定一致;
[Improved]Optimised GUI calls on adventure maps when updating the hero list